Water elemental 5e

Historically, elementals personify one of the four Classical elements: earth, water, air or fire (sometimes plant, but never Aether). Dungeons & Dragons introduced elementals that were fusions, and other unconventional elementals. Unlike most ice-themed enemies, the Ice Elemental can neither inflict the Chilled nor the Frozen debuff.

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell.If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage.
Elemental Weapon is a spell that's available as of level 3, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'

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Vortex. A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. Trapped creatures can otherwise act normally, but must succeed on a concentration check (Intelligence DC 15 + spell level) to cast a spell.

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Water elemental 5e

A water elemental can’t venture more than 180 feet from the body of water from which it was conjured. Water elementals speak Aquan but rarely choose to do so. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its opponents. Water Mastery (Ex): A water elemental gains a +1 bonus on attack and damage rolls if both ...

Cool. I never thought to check the Monster Manual for just Fire Elemental, Water Elemental, Earth Elemental or Air Elemental. I thought a fire elemental would be a monster type, kind of like "Summon Minor Elemental" lets you chose an elemental under a certain CR rating. This is so much easier. No hidden meaning or "It could be interpreted this ...
A water weird was an elemental weird that was conjured to protect a pool of water. They were renowned for their power as diviners in matters related to healing. The upper half of a water weird typically appeared like a beautiful, translucent, blue female humanoid composed entirely of water, but the lower half could appear serpentine or like a column of water rising from the pool. Water elementals are elemental creatures made of water and various other liquids. Some water elementals have become corrupted, appearing green instead of blue. A water elemental is a muscular humanoid formed from glimmering blue-green water; polished brass bracers encircle its hefty arms and two glowing blue eyes shine from a featureless head.

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An airship is a ship produced by House Lyrandar that is allowed to fly through the air due to an Elemental Ring. While a few are owned by the nations of Khorvaire, the majority of airships are owned and operated by House Lyrandar. Agate Star[2] "...an airship built for luxury...Her main deck...

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